Open to work
Hi, I'm
Nat
UX designer, accessibility-focused,
game enthusiast.
Creating digital experiences with clarity, usability, and inclusion in mind.
UX designer, accessibility-focused,
game enthusiast.
Creating digital experiences with clarity, usability, and inclusion in mind.
UX designer, accessibility-focused,
game enthusiast.
Creating digital experiences with clarity, usability, and inclusion in mind.
Stockholm, Sweden

Selected Work
Selected Work

Game Case Study
Reducing Cognitive Load in Stardew Valley
A conceptual interface mod for Stardew Valley, designed to support neurodivergent players by reducing cognitive friction without lowering difficulty.
Four proposals targeting working memory, selective attention, information retrieval, and pace control, grounded in the Game Accessibility Guidelines and cognitive science.


Game Case Study
A conceptual interface mod for Stardew Valley, designed to support neurodivergent players by reducing cognitive friction without lowering difficulty.
Reducing Cognitive Load in Stardew Valley


Internal Systems
An intranet redesign for Seinfra (Secretariat of Infrastructure, Mobility, and Partnerships, in Minas Gerais, Brazil), built on research conducted jointly by the IT and Communications teams.
Building an Intranet for a Brazilian Government Secretariat


Internal Systems
Game Case Study
Building an Intranet for a Brazilian Government Secretariat
A conceptual interface mod for Stardew Valley, designed to support neurodivergent players by reducing cognitive friction without lowering difficulty.
Four proposals targeting working memory, selective attention, information retrieval, and pace control, grounded in the Game Accessibility Guidelines and cognitive science.
Reducing Cognitive Load in Stardew Valley
An intranet redesign for Seinfra (Secretariat of Infrastructure, Mobility, and Partnerships, in Minas Gerais, Brazil), built on research conducted jointly by the IT and Communications teams.
See Project


Internal Systems
Building an Intranet for a Brazilian Government Secretariat
An intranet redesign for Seinfra (Secretariat of Infrastructure, Mobility, and Partnerships, in Minas Gerais, Brazil), built on research conducted jointly by the IT and Communications teams.
What I work with
What I work
with
UX/UI Design
User Research
Wireframing & Prototyping
Usability Testing
Information Architecture
Web / Graphic Design
Visual Identity
Editorial Design
Print & Digital Materials
Social Media Design
Digital Accessibility
Accessibility Standards
(WCAG)
ARIA Implementation
Accessibility Audits
Game Accessibility Guidelines
(GAG)
What I work with
UX/UI Design
User Research
Wireframing & Prototyping
Usability Testing
Information Architecture
Web / Graphic Design
Visual Identity
Editorial Design
Print & Digital Materials
Social Media Design
Digital Accessibility
Accessibility Standards
(WCAG)
ARIA Implementation
Accessibility Audits
Game Accessibility Guidelines
(GAG)
About Me

🇧🇷 > 🇸🇪
She/her
ENFP
Hi, I'm Nat, a Brazilian designer based in Stockholm. I design for clarity, usability, and inclusion.
My background is in graphic and institutional design, where I worked on projects for NGOs, social initiatives, and the public sector.
Today, I'm focusing on UX Design and digital accessibility, with a particular interest in cognitive accessibility, usability, and game UX. Whether I'm designing or playing, I'm always curious about how thoughtful design decisions can make experiences feel simpler, more inclusive, and more enjoyable.
Creativity has always been a big part of my life. Outside of work, I'm drawn to hands-on crafts and visual exploration, whether that's crocheting, painting, or exploring Stockholm with my camera as I learn street photography.
When I'm not making something, I'm probably playing Baldur's Gate 3, tending my farm in Stardew Valley, or falling for yet another misleading mobile game ad.
Hi, I'm Nat, a Brazilian designer based in Stockholm. I design for clarity, usability, and inclusion.
My background is in graphic and institutional design, where I worked on projects for NGOs, social initiatives, and the public sector.
Today, I'm focusing on UX Design and digital accessibility, with a particular interest in cognitive accessibility, usability, and game UX. Whether I'm designing or playing, I'm always curious about how thoughtful design decisions can make experiences feel simpler, more inclusive, and more enjoyable.
Creativity has always been a big part of my life. Outside of work, I'm drawn to hands-on crafts and visual exploration, whether that's crocheting, painting, or exploring Stockholm with my camera as I learn street photography.
When I'm not making something, I'm probably playing Baldur's Gate 3, tending my farm in Stardew Valley, or falling for yet another misleading mobile game ad.