Open to work

Hi, I'm

Nat

UX designer, accessibility-focused,
game enthusiast.


Creating digital experiences with clarity, usability, and inclusion in mind.

UX designer, accessibility-focused,
game enthusiast.


Creating digital experiences with clarity, usability, and inclusion in mind.

UX designer, accessibility-focused,
game enthusiast.


Creating digital experiences with clarity, usability, and inclusion in mind.

Stockholm, Sweden

Illustration of Nat with dark wavy hair and pink highlights.
Illustration of Nat with dark wavy hair and pink highlights.
A young girl smiling
Illustration of Nat with dark wavy hair and pink highlights.
Illustration of Nat with dark wavy hair and pink highlights.
Illustration of Nat with dark wavy hair and pink highlights.

Selected Work

Selected Work

Stardew Valley title screen with subtitle: A UX case study on cognitive accessibility in games

Game Case Study

Reducing Cognitive Load in Stardew Valley

A conceptual interface mod for Stardew Valley, designed to support neurodivergent players by reducing cognitive friction without lowering difficulty.

Four proposals targeting working memory, selective attention, information retrieval, and pace control, grounded in the Game Accessibility Guidelines and cognitive science.

Game Case Study

A conceptual interface mod for Stardew Valley, designed to support neurodivergent players by reducing cognitive friction without lowering difficulty.

Reducing Cognitive Load in Stardew Valley

Internal Systems

An intranet redesign for Seinfra (Secretariat of Infrastructure, Mobility, and Partnerships, in Minas Gerais, Brazil), built on research conducted jointly by the IT and Communications teams.

Building an Intranet for a Brazilian Government Secretariat

Seinfra intranet dashboard showing welcome screen, quick links, and document management table
Seinfra intranet dashboard showing welcome screen, quick links, and document management table

Internal Systems

Game Case Study

Building an Intranet for a Brazilian Government Secretariat

A conceptual interface mod for Stardew Valley, designed to support neurodivergent players by reducing cognitive friction without lowering difficulty.

Four proposals targeting working memory, selective attention, information retrieval, and pace control, grounded in the Game Accessibility Guidelines and cognitive science.

Reducing Cognitive Load in Stardew Valley

An intranet redesign for Seinfra (Secretariat of Infrastructure, Mobility, and Partnerships, in Minas Gerais, Brazil), built on research conducted jointly by the IT and Communications teams.

See Project

Internal Systems

Building an Intranet for a Brazilian Government Secretariat

An intranet redesign for Seinfra (Secretariat of Infrastructure, Mobility, and Partnerships, in Minas Gerais, Brazil), built on research conducted jointly by the IT and Communications teams.

What I work with

What I work
with

UX/UI Design

User Research

Wireframing & Prototyping

Usability Testing

Information Architecture

Web / Graphic Design

Visual Identity

Editorial Design

Print & Digital Materials

Social Media Design

Digital Accessibility

Accessibility Standards
(WCAG)

ARIA Implementation

Accessibility Audits

Game Accessibility Guidelines
(GAG)

What I work with

UX/UI Design

User Research

Wireframing & Prototyping

Usability Testing

Information Architecture

Web / Graphic Design

Visual Identity

Editorial Design

Print & Digital Materials

Social Media Design

Digital Accessibility

Accessibility Standards
(WCAG)

ARIA Implementation

Accessibility Audits

Game Accessibility Guidelines
(GAG)

About Me

Nat smiling outdoors with cherry blossom trees in the background.

🇧🇷 > 🇸🇪

She/her

ENFP

Hi, I'm Nat, a Brazilian designer based in Stockholm. I design for clarity, usability, and inclusion.


My background is in graphic and institutional design, where I worked on projects for NGOs, social initiatives, and the public sector.


Today, I'm focusing on UX Design and digital accessibility, with a particular interest in cognitive accessibility, usability, and game UX. Whether I'm designing or playing, I'm always curious about how thoughtful design decisions can make experiences feel simpler, more inclusive, and more enjoyable.


Creativity has always been a big part of my life. Outside of work, I'm drawn to hands-on crafts and visual exploration, whether that's crocheting, painting, or exploring Stockholm with my camera as I learn street photography.

When I'm not making something, I'm probably playing Baldur's Gate 3, tending my farm in Stardew Valley, or falling for yet another misleading mobile game ad.

Hi, I'm Nat, a Brazilian designer based in Stockholm. I design for clarity, usability, and inclusion.


My background is in graphic and institutional design, where I worked on projects for NGOs, social initiatives, and the public sector.


Today, I'm focusing on UX Design and digital accessibility, with a particular interest in cognitive accessibility, usability, and game UX. Whether I'm designing or playing, I'm always curious about how thoughtful design decisions can make experiences feel simpler, more inclusive, and more enjoyable.


Creativity has always been a big part of my life. Outside of work, I'm drawn to hands-on crafts and visual exploration, whether that's crocheting, painting, or exploring Stockholm with my camera as I learn street photography.

When I'm not making something, I'm probably playing Baldur's Gate 3, tending my farm in Stardew Valley, or falling for yet another misleading mobile game ad.

Let's talk about inclusive design!

© 2026 Nathalia Mendes

Built to meet WCAG 2.2 AA. Found a barrier? Let me know.